Melo's Blog

你足够了解Context吗?

你足够了解Context吗?

这里有关于Context的一切
-
写在前面:

当我还是一个24K纯Android新手的时候(现在是也是个小Android萌新),拿着工具书对着电脑敲敲打打,那个时候我就有一个非常大的疑问:Context到底为何这么牛?show一个Dialog,启动一个Activity,Service,发送一个Broadcast,还有各种方法需要传入的参数。几乎在Android中,Context的身影处处可见,所以弄懂它,似乎是一件迫在眉睫的事,所以深呼吸,整理思路,来看看Context到底是什么。

零:官方定义

好吧如果你无法翻墙,推荐你两个可以看官网文档的网站:

Android官方文档国内镜像站点

Android中文API

我们来看看官方文档中,Context的解释

Interface to global information about an application environment. This is an abstract class whose implementation is provided by the Android system. It allows access to application-specific resources and classes, as well as up-calls for application-level operations such as launching activities, broadcasting and receiving intents, etc.

  • 一个应用环境的全局信息,字面意思是上下文的意思;
  • Context是一个抽象类;
  • 允许我们通过Context获取各种资源,服务,或者去启动一个Activity,发送一个广播,等等;

怎么去理解Context呢?其实Context就是给Android应用程序提供了一个可以实现各种操作的土壤环境,Context为Android提供了各种资源、功能、服务。如果说编写一个Android程序像搭建一座房子,那Context就为Android提供了土地,木材,和染料(启动一个Activity,弹出一个Dialog),并且能提供呼叫各种将房屋建得更完善的其他帮助(发送一个广播,启动一个服务等)。

一:继承关系

Context继承关系

通过继承关系可以看到,Context直接子类为ContextIml(实现类)和ContextWrapper(包装类)

再看看ContextWrapper的子类有什么,看到熟悉的Service和Application了吧,不过看到这里你一定有个疑问,为什么Activity和他们哥俩不在一个继承层级呢?而是Activity又继承了ContextThemeWrapper,那么ContextWrapper和ContextThemeWrapper的区别在哪里呢?

看到这两个类的名字,相信你心里已经有了答案,对,区别在Theme

该类内部包含了主题(Theme)相关的接口,即android:theme属性指定的。
只有Activity需要主题,Service不需要主题,
所以Service直接继承于ContextWrapper类。而Activity因为含有Theme属性的缘故,所以继承自ContextThemeWrapper。

所以说,Context所调用的资源是不同的了?保留这个疑问,继续向下看。

二:源码阅读

看到了继承结构,我们分别来看看Context及其子类的一些源码

  • Context
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public abstract class Context {
// 获取应用程序包的AssetManager实例
public abstract AssetManager getAssets();
// 获取应用程序包的Resources实例
public abstract Resources getResources();
// 获取PackageManager实例,以查看全局package信息
public abstract PackageManager getPackageManager();
// 获取应用程序包的ContentResolver实例
public abstract ContentResolver getContentResolver();
// 它返回当前进程的主线程的Looper,此线程分发调用给应用组件(activities, services等)
public abstract Looper getMainLooper();
// 返回当前进程的单实例全局Application对象的Context
public abstract Context getApplicationContext();
// 从string表中获取本地化的、格式化的字符序列
public final CharSequence getText(int resId) {
return getResources().getText(resId);
}
// 从string表中获取本地化的字符串
public final String getString(int resId) {
return getResources().getString(resId);
}
public final String getString(int resId, Object... formatArgs) {
return getResources().getString(resId, formatArgs);
}
// 返回一个可用于获取包中类信息的class loader
public abstract ClassLoader getClassLoader();
// 返回应用程序包名
public abstract String getPackageName();
// 返回应用程序信息
public abstract ApplicationInfo getApplicationInfo();
// 根据文件名获取SharedPreferences
public abstract SharedPreferences getSharedPreferences(String name,
int mode);
// 其根目录为: Environment.getExternalStorageDirectory()
public abstract File getExternalFilesDir(String type);
// 返回应用程序obb文件路径
public abstract File getObbDir();
// 启动一个新的activity
public abstract void startActivity(Intent intent);
// 启动一个新的activity
public void startActivityAsUser(Intent intent, UserHandle user) {
throw new RuntimeException("Not implemented. Must override in a subclass.");
}
// 启动一个新的activity
// intent: 将被启动的activity的描述信息
// options: 描述activity将如何被启动
public abstract void startActivity(Intent intent, Bundle options);
// 启动多个新的activity
public abstract void startActivities(Intent[] intents);
// 启动多个新的activity
public abstract void startActivities(Intent[] intents, Bundle options);
// 广播一个intent给所有感兴趣的接收者,异步机制
public abstract void sendBroadcast(Intent intent);
// 广播一个intent给所有感兴趣的接收者,异步机制
public abstract void sendBroadcast(Intent intent,String receiverPermission);
public abstract void sendOrderedBroadcast(Intent intent,String receiverPermission);
public abstract void sendOrderedBroadcast(Intent intent,
String receiverPermission, BroadcastReceiver resultReceiver,
Handler scheduler, int initialCode, String initialData,
Bundle initialExtras);
public abstract void sendBroadcastAsUser(Intent intent, UserHandle user);
public abstract void sendBroadcastAsUser(Intent intent, UserHandle user,
String receiverPermission);
// 注册一个BroadcastReceiver,且它将在主activity线程中运行
public abstract Intent registerReceiver(BroadcastReceiver receiver,
IntentFilter filter);
public abstract Intent registerReceiver(BroadcastReceiver receiver,
IntentFilter filter, String broadcastPermission, Handler scheduler);
public abstract void unregisterReceiver(BroadcastReceiver receiver);
// 请求启动一个application service
public abstract ComponentName startService(Intent service);
// 请求停止一个application service
public abstract boolean stopService(Intent service);
// 连接一个应用服务,它定义了application和service间的依赖关系
public abstract boolean bindService(Intent service, ServiceConnection conn,
int flags);
// 断开一个应用服务,当服务重新开始时,将不再接收到调用,
// 且服务允许随时停止
public abstract void unbindService(ServiceConnection conn);
public abstract Object getSystemService(String name);
public abstract int checkPermission(String permission, int pid, int uid);
// 返回一个新的与application name对应的Context对象
public abstract Context createPackageContext(String packageName,
int flags) throws PackageManager.NameNotFoundException;
// 返回基于当前Context对象的新对象,其资源与display相匹配
public abstract Context createDisplayContext(Display display);
}

Context的源码算上注释有3000行之多,这里贴出一些重要代码,可以看到,Context几乎包含了所有你能想到的,一个Android程序需要的资源和操作,Context自己就像一个App一样,启动Activity、Service,发送Broadcast,拿到assets下的资源,获取SharedPreferences等等。

但Context只是一个顶层接口啊,又是谁帮他实现了操作呢?是ContextWrapper吗?

  • ContextWrapper
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public class ContextWrapper extends Context {
Context mBase; //该属性指向一个ContextIml实例
public ContextWrapper(Context base) {
mBase = base;
}
/**
* @param base The new base context for this wrapper.
* 创建Application、Service、Activity,会调用该方法给mBase属性赋值
*/
protected void attachBaseContext(Context base) {
if (mBase != null) {
throw new IllegalStateException("Base context already set");
}
mBase = base;
}
@Override
public Looper getMainLooper() {
return mBase.getMainLooper();
}
@Override
public Object getSystemService(String name) {
return mBase.getSystemService(name);
}
@Override
public void startActivity(Intent intent) {
mBase.startActivity(intent);
}
}

好吧,ContextWrapper好像很懒的样子,它把所有操作都丢给了mBase,mBase又是谁呢?在构造方法和attachBaseContext方法中,指向了一个Context实例,ContextIml,我们赶紧来看看ContextIml的源码!

  • ContextImpl
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/**
* Common implementation of Context API, which provides the base
* context object for Activity and other application components.
*/
class ContextImpl extends Context {
private final static String TAG = "ContextImpl";
private final static boolean DEBUG = false;
private static final HashMap<String, SharedPreferencesImpl> sSharedPrefs =
new HashMap<String, SharedPreferencesImpl>();
/*package*/ LoadedApk mPackageInfo; // 关键数据成员
private String mBasePackageName;
private Resources mResources;
/*package*/ ActivityThread mMainThread; // 主线程
@Override
public AssetManager getAssets() {
return getResources().getAssets();
}
@Override
public Looper getMainLooper() {
return mMainThread.getLooper();
}
@Override
public Object getSystemService(String name) {
ServiceFetcher fetcher = SYSTEM_SERVICE_MAP.get(name);
return fetcher == null ? null : fetcher.getService(this);
}
@Override
public void startActivity(Intent intent, Bundle options) {
warnIfCallingFromSystemProcess();
if ((intent.getFlags()&Intent.FLAG_ACTIVITY_NEW_TASK) == 0) {
throw new AndroidRuntimeException(
"Calling startActivity() from outside of an Activity "
+ " context requires the FLAG_ACTIVITY_NEW_TASK flag."
+ " Is this really what you want?");
}
mMainThread.getInstrumentation().execStartActivity(
getOuterContext(), mMainThread.getApplicationThread(), null,
(Activity)null, intent, -1, options);
}
}

其实ContextImpl才是在Context的所有继承结构中唯一一个真正实现了Context中方法的类。其它Context的子类,Application,Activity,Service,都是与ContextImpl相关联,去获取资源和服务,并没有真正自己去实现,这里就不贴上ContextThemeWrapper的源码了,它是为Activity添加了一些Theme的属性,不再赘述。

思路越来越清晰,我们现在就是要去寻找,Activity,Service,Application是何时与ContextImpl完成绑定关联的。

三:关联时机

我们都知道ActivityThreadmain方法,是整个Android程序的入口,所以去探究ActivityThread类,也是一件非常重要的事。

推荐一篇文章,去了解下ActivityThread

ActivityThread简介

贴出ActivityThread的main方法部分重要的代码

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public final class ActivityThread {
static ContextImpl mSystemContext = null;
static IPackageManager sPackageManager;
// 创建ApplicationThread实例,以接收AMS指令并执行
final ApplicationThread mAppThread = new ApplicationThread();
final Looper mLooper = Looper.myLooper();
final HashMap<IBinder, ActivityClientRecord> mActivities
= new HashMap<IBinder, ActivityClientRecord>();
final HashMap<IBinder, Service> mServices
= new HashMap<IBinder, Service>();
final H mH = new H();
Application mInitialApplication;
final ArrayList<Application> mAllApplications
= new ArrayList<Application>();
static final ThreadLocal<ActivityThread> sThreadLocal = new ThreadLocal<ActivityThread>();
Instrumentation mInstrumentation;
static Handler sMainThreadHandler; // set once in main()
private class H extends Handler {
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case LAUNCH_ACTIVITY: {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
handleLaunchActivity(r, null);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
...
}
if (DEBUG_MESSAGES) Slog.v(TAG, "<<< done: " + codeToString(msg.what));
}
...
}
private class ApplicationThread extends ApplicationThreadNative {
private void updatePendingConfiguration(Configuration config) {
synchronized (mPackages) {
if (mPendingConfiguration == null ||
mPendingConfiguration.isOtherSeqNewer(config)) {
mPendingConfiguration = config;
}
}
}
public final void schedulePauseActivity(IBinder token, boolean finished,
boolean userLeaving, int configChanges) {
queueOrSendMessage(
finished ? H.PAUSE_ACTIVITY_FINISHING : H.PAUSE_ACTIVITY,
token,
(userLeaving ? 1 : 0),
configChanges);
}
// we use token to identify this activity without having to send the
// activity itself back to the activity manager. (matters more with ipc)
public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident,
ActivityInfo info, Configuration curConfig, CompatibilityInfo compatInfo,
Bundle state, List<ResultInfo> pendingResults,
List<Intent> pendingNewIntents, boolean notResumed, boolean isForward,
String profileName, ParcelFileDescriptor profileFd, boolean autoStopProfiler) {
ActivityClientRecord r = new ActivityClientRecord();
r.token = token;
r.ident = ident;
r.intent = intent;
r.activityInfo = info;
r.compatInfo = compatInfo;
r.state = state;
r.pendingResults = pendingResults;
r.pendingIntents = pendingNewIntents;
r.startsNotResumed = notResumed;
r.isForward = isForward;
r.profileFile = profileName;
r.profileFd = profileFd;
r.autoStopProfiler = autoStopProfiler;
updatePendingConfiguration(curConfig);
queueOrSendMessage(H.LAUNCH_ACTIVITY, r);
}
...
}
public static void main(String[] args) {
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
// 创建ActivityThread实例
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case LAUNCH_ACTIVITY: { // 创建Activity对象
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
ActivityClientRecord r = (ActivityClientRecord)msg.obj;
r.packageInfo = getPackageInfoNoCheck(
r.activityInfo.applicationInfo, r.compatInfo);
handleLaunchActivity(r, null);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
} break;
case BIND_APPLICATION: // 创建Application对象
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case CREATE_SERVICE: // 创建Service对象
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceCreate");
handleCreateService((CreateServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case BIND_SERVICE: // Bind Service对象
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceBind");
handleBindService((BindServiceData)msg.obj);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
}
}
}

也许你不能完全看懂、理解这些代码,不过没关系,直接告诉你结论吧,ActivityThread的一个内部类H,里面定义了activity、service等启动、销毁等事件的响应,也就是说activity、service的启动、销毁都是在ActivityThread中进行的。

当然了,一个Activity或者Service的从创建到启动是相当复杂的,其中还涉及的Binder机制等等原理,推荐给大家两篇博文,去慢慢研读消化吧。

Activity启动原理详解

Service启动原理分析

准备工作不知不觉就做了这么多,差点忘了正事,我们还是要继续寻找ApplicationActivityService是何时与ContextImpl进行关联的。

  • Application
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// ActivityThread.java
private void handleBindApplication(AppBindData data) {
try {
// If the app is being launched for full backup or restore, bring it up in
// a restricted environment with the base application class.
Application app = data.info.makeApplication(data.restrictedBackupMode, null);
mInitialApplication = app;
...
} finally {
StrictMode.setThreadPolicy(savedPolicy);
}
}
// LoadedApk.java
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
if (mApplication != null) {
return mApplication;
}
Application app = null;
String appClass = mApplicationInfo.className;
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
try {
java.lang.ClassLoader cl = getClassLoader();
ContextImpl appContext = new ContextImpl(); // 创建ContextImpl实例
appContext.init(this, null, mActivityThread);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app); // 将Application实例传递给Context实例
} catch (Exception e) {
...
}
mActivityThread.mAllApplications.add(app);
mApplication = app;
return app;
}

每个应用程序在第一次启动时,都会首先创建一个Application对象。从startActivity流程可知,创建Application的时机在handleBindApplication()方法中,该函数位于 ActivityThread.java类

  • Activity
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private void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) {
...
Activity a = performLaunchActivity(r, customIntent); // 到下一步
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
Bundle oldState = r.state;
handleResumeActivity(r.token, false, r.isForward,
!r.activity.mFinished && !r.startsNotResumed);
...
}
...
}
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
...
Activity activity = null;
try {
java.lang.ClassLoader cl = r.packageInfo.getClassLoader();
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
...
}
try {
Application app = r.packageInfo.makeApplication(false, mInstrumentation);
if (activity != null) {
Context appContext = createBaseContextForActivity(r, activity); // 创建Context
CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager());
Configuration config = new Configuration(mCompatConfiguration);
if (DEBUG_CONFIGURATION) Slog.v(TAG, "Launching activity "
+ r.activityInfo.name + " with config " + config);
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config);
if (customIntent != null) {
activity.mIntent = customIntent;
}
r.lastNonConfigurationInstances = null;
activity.mStartedActivity = false;
int theme = r.activityInfo.getThemeResource();
if (theme != 0) {
activity.setTheme(theme);
}
mActivities.put(r.token, r);
} catch (SuperNotCalledException e) {
...
} catch (Exception e) {
...
}
return activity;
}
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private Context createBaseContextForActivity(ActivityClientRecord r,
final Activity activity) {
ContextImpl appContext = new ContextImpl(); // 创建ContextImpl实例
appContext.init(r.packageInfo, r.token, this);
appContext.setOuterContext(activity);
// For debugging purposes, if the activity's package name contains the value of
// the "debug.use-second-display" system property as a substring, then show
// its content on a secondary display if there is one.
Context baseContext = appContext;
String pkgName = SystemProperties.get("debug.second-display.pkg");
if (pkgName != null && !pkgName.isEmpty()
&& r.packageInfo.mPackageName.contains(pkgName)) {
DisplayManagerGlobal dm = DisplayManagerGlobal.getInstance();
for (int displayId : dm.getDisplayIds()) {
if (displayId != Display.DEFAULT_DISPLAY) {
Display display = dm.getRealDisplay(displayId);
baseContext = appContext.createDisplayContext(display);
break;
}
}
}
return baseContext;
}

通过startActivity()或startActivityForResult()请求启动一个Activity时,如果系统检测需要新建一个Activity对象时,就会回调handleLaunchActivity()方法,该方法继而调用performLaunchActivity()方法,去创建一个Activity实例,并且回调onCreate(),onStart()方法等,函数位于 ActivityThread.java类。

  • Service
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private void handleCreateService(CreateServiceData data) {
// If we are getting ready to gc after going to the background, well
// we are back active so skip it.
unscheduleGcIdler();
LoadedApk packageInfo = getPackageInfoNoCheck(
data.info.applicationInfo, data.compatInfo);
Service service = null;
try {
java.lang.ClassLoader cl = packageInfo.getClassLoader();
service = (Service) cl.loadClass(data.info.name).newInstance();
} catch (Exception e) {
if (!mInstrumentation.onException(service, e)) {
throw new RuntimeException(
"Unable to instantiate service " + data.info.name
+ ": " + e.toString(), e);
}
}
try {
if (localLOGV) Slog.v(TAG, "Creating service " + data.info.name);
ContextImpl context = new ContextImpl(); // 创建ContextImpl实例
context.init(packageInfo, null, this);
Application app = packageInfo.makeApplication(false, mInstrumentation);
context.setOuterContext(service);
service.attach(context, this, data.info.name, data.token, app,
ActivityManagerNative.getDefault());
service.onCreate();
mServices.put(data.token, service);
try {
ActivityManagerNative.getDefault().serviceDoneExecuting(
data.token, 0, 0, 0);
} catch (RemoteException e) {
// nothing to do.
}
} catch (Exception e) {
if (!mInstrumentation.onException(service, e)) {
throw new RuntimeException(
"Unable to create service " + data.info.name
+ ": " + e.toString(), e);
}
}
}

通过startService或者bindService时,如果系统检测到需要新创建一个Service实例,就会回调handleCreateService()方法,完成相关数据操作。handleCreateService()函数位于 ActivityThread.java类

看到这里,相信你对Context的理解更进一步了,现在我们知道了Context是什么,它为Android提供了怎样的资源、功能、和服务,又在什么时候将Application、Activity、Service与ContextImpl相关联,但是所请求的资源是不是同一套资源呢?

在这里你一定说:“当然不是,不同的Context对象明显是有区别的,用法也不同”

但是其实他们访问的,确确实实,是同一套资源。

三:Context资源详解

来吧,看看不同Context对象的区别和用法的不同,参见以下表格。

Context用法区别

这张表格是不是又支持了你的观点(也就是一直认为的,Context资源对象是不同的),但是还是要再次强调一次,它们所请求的,确确实实是同一块资源,看看上面进行关联的源码,都走进了Context实现类的init方法,拨云见日,我们去看看init方法吧。

查看ContextImpl类源码可以看到,getResources方法直接返回内部的mResources变量

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final void init(LoadedApk packageInfo,
IBinder activityToken, ActivityThread mainThread,
Resources container) {
mPackageInfo = packageInfo;
mResources = mPackageInfo.getResources(mainThread);
if (mResources != null && container != null
&& container.getCompatibilityInfo().applicationScale !=
mResources.getCompatibilityInfo().applicationScale) {
if (DEBUG) {
Log.d(TAG, "loaded context has different scaling. Using container's" +
" compatiblity info:" + container.getDisplayMetrics());
}
mResources = mainThread.getTopLevelResources(
mPackageInfo.getResDir(), container.getCompatibilityInfo().copy());
}
mMainThread = mainThread;
mContentResolver = new ApplicationContentResolver(this, mainThread);
setActivityToken(activityToken);
}

mResources又是调用LoadedApkgetResources方法进行赋值。代码如下。

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public Resources getResources(ActivityThread mainThread) {
if (mResources == null) {
mResources = mainThread.getTopLevelResources(mResDir, this);
}
return mResources;
}

从代码中可以看到,最终mResources的赋值是由AcitivtyThreadgetTopLevelResources方法返回。代码如下。

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Resources getTopLevelResources(String resDir, CompatibilityInfo compInfo) {
ResourcesKey key = new ResourcesKey(resDir, compInfo.applicationScale);
Resources r;
synchronized (mPackages) {
// Resources is app scale dependent.
if (false) {
Slog.w(TAG, "getTopLevelResources: " + resDir + " / "
+ compInfo.applicationScale);
}
WeakReference<Resources> wr = mActiveResources.get(key);
r = wr != null ? wr.get() : null;
if (r != null && r.getAssets().isUpToDate()) {
if (false) {
Slog.w(TAG, "Returning cached resources " + r + " " + resDir
+ ": appScale=" + r.getCompatibilityInfo().applicationScale);
}
return r;
}
}
AssetManager assets = new AssetManager();
if (assets.addAssetPath(resDir) == 0) {
return null;
}
DisplayMetrics metrics = getDisplayMetricsLocked(false);
r = new Resources(assets, metrics, getConfiguration(), compInfo);
if (false) {
Slog.i(TAG, "Created app resources " + resDir + " " + r + ": "
+ r.getConfiguration() + " appScale="
+ r.getCompatibilityInfo().applicationScale);
}
synchronized (mPackages) {
WeakReference<Resources> wr = mActiveResources.get(key);
Resources existing = wr != null ? wr.get() : null;
if (existing != null && existing.getAssets().isUpToDate()) {
// Someone else already created the resources while we were
// unlocked; go ahead and use theirs.
r.getAssets().close();
return existing;
}
// XXX need to remove entries when weak references go away
mActiveResources.put(key, new WeakReference<Resources>(r));
return r;
}
}

以上代码中,mActiveResources对象内部保存了该应用程序所使用到的所有Resources对象,其类型为WeakReference,所以当内存紧张时,可以释放Resources占用的资源,自然这不是我们探究的重点,ResourcesKey的构造需要resDir和compInfo.applicationScale。resdDir变量的含义是资源文件所在路径,实际指的是APK程序所在路径,比如可以是:/data/app/com.haii.android.xxx-1.apk,该apk会对应/data/dalvik-cache目录下的:data@app@com.haii.android.xxx-1.apk@classes.dex文件。

所以结论来了:

如果一个应用程序没有访问该程序以外的资源,那么mActiveResources变量中就仅有一个Resources对象。

总结:

当ActivityThread类中创建Application、Service、Activity的同时,完成了与ContextImpl的关联绑定,通过ContextImpl类中init方法,获得了一个唯一的Resources对象,根据上述代码中资源的请求机制,再加上ResourcesManager采用单例模式,这样就保证了不同的ContextImpl访问的是同一套资源。

如果这篇博客现在就结束了,你一定会杀了我 - -,现在我们就来分析下,是什么造成了唯一的这个Resources,却展现出了“不同”。

举个通俗易懂的例子,我和我老妈都拿到同一块土豆,但是因为我们处理这个土豆的方法有区别,导致这个土豆最后表现出来的也不一样,我想把它做成薯片,我妈妈把它炒成了土豆丝,:-D。

再具体一点,比如除了Activity可以创建一个Dialog,其它Context都不可以创建Dialog。比如在Application中创建Dialog会报错,还有Application和Service可以启动一个Activity,但是需要创建一个新的task。比如你在Application中调用startActivity(intent)时系统也会崩溃报错。

报错的原因并不是因为他们拿到的Context资源不同,拿到的都是一个Resoucres对象,但是在创建Dialog的时候会使用到Context对象去获取当前主题信息,但是我们知道Application和Service是继承自ContextWrapper,没有实现关于主题的功能,然而Activity是继承自ContextThemeWrapper,该类是实现了关于主题功能的,因此创建Dialog的时候必须依附于Activity的Context引用。

结论:

Application、Service、Activity,它们本身对Resources资源处理方法的不同,造成了这个Resoucres最后表现出来的不一样,这么说大家就都懂了吧!

四:Context内存泄漏

关于Context的内存泄漏,找到一篇比较不错的文章分享给大家。

Android开发,中可能会导致内存泄露的问题

写在最后:

Context可能还有更多深层次的知识需要我们去了解,比如Context这些封装类,是具体如何通过Binder跟ContextImpl进行关联的;资源对象都被存储在ArrayMap,为什么ArrayMap中会有可能存在多个资源对象,如何访问其他应用程序的Context资源等等,剩下的这些就靠大家慢慢发掘了~

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